Act III: Coalescence
Re: Act III: Coalescence
Sorry, only just noticed the question. Yes the snakes are in the air, but have descended to head height to bite at Dethmir.
S1 is intending to bite Dethmir, which will trigger his readied headbutt.
But before we get to that I'll let Dethmir revise his turn as the helm cannot be keened.
It is disallowed because it does not have a base +1 enhancement bonus, thus the sacred weapon ability would make it a +1.
"The weapon must have at least a +1 enhancement bonus before any other special abilities can be added."
It is also disallowed because the helm is bludgeoning and:
"Only piercing or slashing melee weapons can be keen."
S1 is intending to bite Dethmir, which will trigger his readied headbutt.
But before we get to that I'll let Dethmir revise his turn as the helm cannot be keened.
It is disallowed because it does not have a base +1 enhancement bonus, thus the sacred weapon ability would make it a +1.
"The weapon must have at least a +1 enhancement bonus before any other special abilities can be added."
It is also disallowed because the helm is bludgeoning and:
"Only piercing or slashing melee weapons can be keen."
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.
Inside me there are two Gremlins, and they both Gigi Murin. And they are screaming. At the same time.
Inside me there are two Gremlins, and they both Gigi Murin. And they are screaming. At the same time.
- Cmdr Maxwell
- Level 14
- Posts: 919
- Joined: Sat Jun 27, 2020 11:51 pm
- Location: Leicestershire
Re: Act III: Coalescence
My bad, I was umming and ahhing about which one to buff, and clearly got my wires crossed. I've adjusted the statement, as thematically he's mad now.
"It ain't a gun if it don't weigh at least one hundred pounds." Gunner, Deep Rock Galactic
-----
"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
-----
"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
- Cmdr Maxwell
- Level 14
- Posts: 919
- Joined: Sat Jun 27, 2020 11:51 pm
- Location: Leicestershire
Re: Act III: Coalescence
Headbutt Attack:
Damage:
[4]+8 = 12
1d20+8: [
]
+8
= 12
1d20+8: [
Damage:
[6]+3 = 9
1d8+3: [
]
+3
= 9
1d8+3: [
Spoiler
HP: 30 (+12)/41
AC: 22 (10 base, 9 armour, 1 shield, 0 dex, 1 natural, 1 other)
Active effects/spells: Protection blessing (7 rounds), Sacred Weapon enhancement: +1 helm, Aid (5 minutes)).
+1 morale bonus to attack rolls and fear saves.
Blessings/day: 5 base, additional 2 from racial bonus but only for armour (4/7 left today)
Sacred Weapon (enhancement): 5 rounds/day, can be non-consecutive (3/5 left today)
Fervor/day: 4 base (4/4 left today)
Channel Energy: 2 Fervor uses. (see above)
AC: 22 (10 base, 9 armour, 1 shield, 0 dex, 1 natural, 1 other)
Active effects/spells: Protection blessing (7 rounds), Sacred Weapon enhancement: +1 helm, Aid (5 minutes)).
+1 morale bonus to attack rolls and fear saves.
Blessings/day: 5 base, additional 2 from racial bonus but only for armour (4/7 left today)
Sacred Weapon (enhancement): 5 rounds/day, can be non-consecutive (3/5 left today)
Fervor/day: 4 base (4/4 left today)
Channel Energy: 2 Fervor uses. (see above)
Last edited by Cmdr Maxwell on Mon May 11, 2026 6:09 pm, edited 1 time in total.
"It ain't a gun if it don't weigh at least one hundred pounds." Gunner, Deep Rock Galactic
-----
"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
-----
"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
Re: Act III: Coalescence
Both snakes attack Dethmir but miss as he too headbutts wildly, catching nothing but air. The snakes hit the floor.
Nirili is up.
Nirili is up.
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.
Inside me there are two Gremlins, and they both Gigi Murin. And they are screaming. At the same time.
Inside me there are two Gremlins, and they both Gigi Murin. And they are screaming. At the same time.
Re: Act III: Coalescence
Nirili drops her bow (free action) and draws her swords as she moves to M20, flanking S2, and attacks with the longsword (since she moved, she can't full attack).
Longsword Attack:
Damage:
Sneak attack damage:
Longsword Attack:
[18]+10 = 28
1d20+10: [
]
+10
= 28
1d20+10: [
Damage:
[6]+3 = 9
1d8+3: [
]
+3
= 9
1d8+3: [
Sneak attack damage:
[5] = 5
1d6: [
]
= 5
1d6: [
Spoiler
Speed: 30
Hit Points: 49
Armor Class: 21, Touch: 16, Flat Footed: 15
CMD: 21
CMB: +6
Effects in effect: none
Hit Points: 49
Armor Class: 21, Touch: 16, Flat Footed: 15
CMD: 21
CMB: +6
Effects in effect: none
"Excuse me while I whip this out." - Sheriff Bart
Re: Act III: Coalescence
I should also be clear that S1 passed its save and is no longer on fire.
Nirili carves a chunk out of snake 2, which is still standing but badly wounded.
Well, not standing. Slithering?
G2 will squirt its acid at Gortig again.
16 to hit touch.
2 acid damage.
Gortig is up.
Nirili carves a chunk out of snake 2, which is still standing but badly wounded.
Well, not standing. Slithering?
G2 will squirt its acid at Gortig again.
16 to hit touch.
2 acid damage.
Gortig is up.
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.
Inside me there are two Gremlins, and they both Gigi Murin. And they are screaming. At the same time.
Inside me there are two Gremlins, and they both Gigi Murin. And they are screaming. At the same time.
Re: Act III: Coalescence
16 vs touch will hit, Gortig grits his teeth as he takes the acid damage.
With the last of the energy of the spell, Gortig will aim his gaze at S2 in an attempt to finish it off.
With the last of the energy of the spell, Gortig will aim his gaze at S2 in an attempt to finish it off.
Gortig Firehand
Gortig | HP 26/29 | AC 18 (T12/F17) | Saves Fort +4/Refl +4/Will +6
Active Effects:
Iceplant (+2 AC, Endure Elements)
Mage Armor (+4 AC)
Active Effects:
Iceplant (+2 AC, Endure Elements)
Mage Armor (+4 AC)
- Dice rolls
- [2] = 2
1d6 (fire damage - DC 16 Fort Save to Negate): [] = 2
- [2] = 2
1d6 (fire damage - Refl save DC 16 to negate and prevent catching on fire): [] = 2
- [2] = 2
1d6 (fire damage - in the next round - Refl save DC 16 to negate and put out the fire): [] = 2
Re: Act III: Coalescence
Fort save passed. Reflex save failed.
Gem scarab is on fire.
Dethmir is up.
Gem scarab is on fire.
Dethmir is up.
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.
Inside me there are two Gremlins, and they both Gigi Murin. And they are screaming. At the same time.
Inside me there are two Gremlins, and they both Gigi Murin. And they are screaming. At the same time.
- Cmdr Maxwell
- Level 14
- Posts: 919
- Joined: Sat Jun 27, 2020 11:51 pm
- Location: Leicestershire
Re: Act III: Coalescence
OOC: I believe this is legit, so going to try it.
IC: As a swift action, he'll expend one use of Fervor to 'burn' a level 1 spell and spontaneously cast Cure Light Wounds on himself. His standard action is to attack S2.
Attack roll:
Damage:
Crit confirmation:
Crit additional damage:
Healing:
IC: As a swift action, he'll expend one use of Fervor to 'burn' a level 1 spell and spontaneously cast Cure Light Wounds on himself. His standard action is to attack S2.
Attack roll:
[19]+8 = 27
1d20+8: [
]
+8
= 27
1d20+8: [
Damage:
[5]+8 = 13
1d8+8: [
]
+8
= 13
1d8+8: [
Crit confirmation:
[6]+8 = 14
1d20+8: [
]
+8
= 14
1d20+8: [
Crit additional damage:
[8]+8 = 16
1d8+8: [
]
+8
= 16
1d8+8: [
Healing:
[3]+5 = 8
1d8+5: [
]
+5
= 8
1d8+5: [
Spoiler
HP: 38 (+12)/41
AC: 22 (10 base, 9 armour, 1 shield, 0 dex, 1 natural, 1 other)
Active effects/spells: Protection blessing (6 rounds), Sacred Weapon enhancement: N/A, Aid (5 minutes)).
+1 morale bonus to attack rolls and fear saves.
Blessings/day: 5 base, additional 2 from racial bonus but only for armour (4/7 left today)
Sacred Weapon (enhancement): 5 rounds/day, can be non-consecutive (3/5 left today)
Fervor/day: 4 base (3/4 left today)
Channel Energy: 2 Fervor uses. (see above)
AC: 22 (10 base, 9 armour, 1 shield, 0 dex, 1 natural, 1 other)
Active effects/spells: Protection blessing (6 rounds), Sacred Weapon enhancement: N/A, Aid (5 minutes)).
+1 morale bonus to attack rolls and fear saves.
Blessings/day: 5 base, additional 2 from racial bonus but only for armour (4/7 left today)
Sacred Weapon (enhancement): 5 rounds/day, can be non-consecutive (3/5 left today)
Fervor/day: 4 base (3/4 left today)
Channel Energy: 2 Fervor uses. (see above)
"It ain't a gun if it don't weigh at least one hundred pounds." Gunner, Deep Rock Galactic
-----
"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
-----
"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.

