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Re: Act III: Coalescence
Posted: Mon May 11, 2026 11:03 am
by Charon
Sorry, only just noticed the question. Yes the snakes are in the air, but have descended to head height to bite at Dethmir.
S1 is intending to bite Dethmir, which will trigger his readied headbutt.
But before we get to that I'll let Dethmir revise his turn as the helm cannot be keened.
It is disallowed because it does not have a base +1 enhancement bonus, thus the sacred weapon ability would make it a +1.
"The weapon must have at least a +1 enhancement bonus before any other special abilities can be added."
It is also disallowed because the helm is bludgeoning and:
"Only piercing or slashing melee weapons can be keen."
Re: Act III: Coalescence
Posted: Mon May 11, 2026 11:19 am
by Cmdr Maxwell
My bad, I was umming and ahhing about which one to buff, and clearly got my wires crossed. I've adjusted the statement, as thematically he's mad now.
Re: Act III: Coalescence
Posted: Mon May 11, 2026 5:41 pm
by Cmdr Maxwell
Headbutt Attack:
[4]+8 = 12
1d20+8:
[
]
+8
= 12
Damage:
[6]+3 = 9
1d8+3:
[
]
+3
= 9
HP: 30 (+12)/41
AC: 22 (10 base, 9 armour, 1 shield, 0 dex, 1 natural, 1 other)
Active effects/spells: Protection blessing (7 rounds), Sacred Weapon enhancement: +1 helm, Aid (5 minutes)).
+1 morale bonus to attack rolls and fear saves.
Blessings/day: 5 base, additional 2 from racial bonus but only for armour (4/7 left today)
Sacred Weapon (enhancement): 5 rounds/day, can be non-consecutive (3/5 left today)
Fervor/day: 4 base (4/4 left today)
Channel Energy: 2 Fervor uses. (see above)
Re: Act III: Coalescence
Posted: Mon May 11, 2026 5:45 pm
by Charon
Both snakes attack Dethmir but miss as he too headbutts wildly, catching nothing but air. The snakes hit the floor.
Nirili is up.
Re: Act III: Coalescence
Posted: Mon May 11, 2026 7:10 pm
by Grodech
Nirili drops her bow (free action) and draws her swords as she moves to M20, flanking S2, and attacks with the longsword (since she moved, she can't full attack).
Longsword Attack:
[18]+10 = 28
1d20+10:
[
]
+10
= 28
Damage:
[6]+3 = 9
1d8+3:
[
]
+3
= 9
Sneak attack damage:
Speed: 30
Hit Points: 49
Armor Class: 21, Touch: 16, Flat Footed: 15
CMD: 21
CMB: +6
Effects in effect: none
Re: Act III: Coalescence
Posted: Tue May 12, 2026 4:43 pm
by Charon
I should also be clear that S1 passed its save and is no longer on fire.
Nirili carves a chunk out of snake 2, which is still standing but badly wounded.
Well, not standing. Slithering?
G2 will squirt its acid at Gortig again.
16 to hit touch.
2 acid damage.
Gortig is up.
Re: Act III: Coalescence
Posted: Tue May 12, 2026 6:18 pm
by Gimble
16 vs touch will hit, Gortig grits his teeth as he takes the acid damage.
With the last of the energy of the spell, Gortig will aim his gaze at S2 in an attempt to finish it off.
Gortig | HP 26/29 | AC 18 (T12/F17) | Saves Fort +4/Refl +4/Will +6
Active Effects:
Iceplant (+2 AC, Endure Elements)
Mage Armor (+4 AC)
Rook | HP 14/14 | AC 24 (T17/F19) | Fort +2/Refl +5/Will +7 | Evasion
Active Effects:
Iceplant (+2 AC, Endure Elements)
Hex Ward (+2 AC, +2 Saves - until hit)
Re: Act III: Coalescence
Posted: Wed May 13, 2026 4:15 pm
by Charon
Fort save passed. Reflex save failed.
Gem scarab is on fire.
Dethmir is up.
Re: Act III: Coalescence
Posted: Thu May 14, 2026 5:44 pm
by Cmdr Maxwell
OOC: I believe this is legit, so going to try it.
IC: As a swift action, he'll expend one use of Fervor to 'burn' a level 1 spell and spontaneously cast Cure Light Wounds on himself. His standard action is to attack S2.
Attack roll:
[19]+8 = 27
1d20+8:
[
]
+8
= 27
Damage:
[5]+8 = 13
1d8+8:
[
]
+8
= 13
Crit confirmation:
[6]+8 = 14
1d20+8:
[
]
+8
= 14
Crit additional damage:
[8]+8 = 16
1d8+8:
[
]
+8
= 16
Healing:
[3]+5 = 8
1d8+5:
[
]
+5
= 8
HP: 38 (+12)/41
AC: 22 (10 base, 9 armour, 1 shield, 0 dex, 1 natural, 1 other)
Active effects/spells: Protection blessing (6 rounds), Sacred Weapon enhancement: N/A, Aid (5 minutes)).
+1 morale bonus to attack rolls and fear saves.
Blessings/day: 5 base, additional 2 from racial bonus but only for armour (4/7 left today)
Sacred Weapon (enhancement): 5 rounds/day, can be non-consecutive (3/5 left today)
Fervor/day: 4 base (3/4 left today)
Channel Energy: 2 Fervor uses. (see above)