Player: Grynd’l
Character Name: Ichimoto Kasura
General
Gender: male
Race: human
Classes/Levels: Combat Alchemist 8
Alignment: Lawful Evil
Experience Points: 34,100 (as of [broken link]))
Next Level: 36,000
Military Rank: Major (The Sonic Alchemist)
Age: 20 years
Height: 5'0"
Weight: 120 pounds
Size: medium
Eye Color: black
Hair Color: black
Complexion: pale
Religion: atheist
Ability Scores
14 14 13 13 10 18
Strength: 13 / +1
Dexterity: 14 / +2
Constitution: 14 / +2
Intelligence: 19 / +4 (+1 lvl 8)
Wisdom: 14 / +2 (+1 lvl 4)
Charisma: 10 / +0
Saving Throws
Fortitude: +4 = 2 (base) +2 (Con)
Reflex: +8 = 6 (base) +2 (Dex)
Will: +8 = 6 (base) +2 (Wis)
Combat
Initiative: +2
Speed: 30
Hit Points: 57
Armor: Silky Undercover Shirt
Armor Class: 19
[10 +3 (armor) +0 (shield) +2 (Dex) +4 (Class bonus)]
Base Attack Bonus: +6/+1
Base Melee Modifier: +7/+2
Base Ranged Modifier: +8/+3
Weapons
Colt pistol, +9/+4, 2d6, x2, 30 ft
Luger pistol, +8/+3, 2d6, x2, 30 ft (Suppressor)
Morning Star, +7/+2, d8, x2, bludgeoning & piercing
Skills (6+ 4 Int modifier +1 human) x11 = 121
Alchemic Analysis: +17 = 11 +4 (Int) +2 (Synergy Knowledge Alchemy)
Appraise: +4/6 = 0 +4 (Int) +2 (Synergy Knowledge Equipment/Arms)
Balance: +2 = 0 +2 (Dex)
Bluff: +0 = 0 +0 (Cha)
Climb: +1 = 0 +1 (Str)
Concentration: +13 = 11 +2 (Con)
Craft (Chemical) +4 = 0 + 4 (Int)
Diplomacy: +0 = 0 +0 (Cha)
Disguise: +0 = 0 +0 (Cha)
Drive +2 = 0 +2 (Dex)
Escape Artist: +2 = 0 +2 (Dex)
Forgery: +4 = 0 +4 (Int)
Gather Information: +0 = 0 +0 (Cha)
Heal: +2 = 0 +2 (Wis)
Hide: +11 = 9 +2 (Dex)
Intimidate: +1 = 0 +1 (Str)
Jump: +1 = 0 +1 (Str)
Knowledge (Alchemy): +19 = 11 +4 (Int) +2 (Alchemical Aptitude) +2 (Watch)
Knowledge (Architecture/Engineer/Construction) +15 = 11 +4 (Int)
Knowledge (Equipment/Commodities) +15 = 11 +4 (Int)
Knowledge (Chemical) +15 = 11 +4 (Int)
Knowledge (Mechanical) +17 = 11 +4 (Int) +2 (Alchemical Aptitude)
Knowledge (Nature/Living/Bio) +5 = 1 +4 (Int)
Knowledge (geography): +5 = 1 +4 (Int)
Knowledge (history): +5 = 1 +4 (Int)
Knowledge (local): +5 = 1 +4 (Int)
Knowledge (military): +5 = 1 +4 (Int)
Listen: +2 = 0 +2 (Wis)
Move Silently: +2 = 0 +2 (Dex)
Research: +15 = 11 +4 (Int)
Ride: +2 = 0 +2 (Dex)
Search: +4 = 0 +4 (Int)
Sense Motive: +2 = 0 +2 (Wis)
Spot: +2 = 0 +2 (Wis)
Survival: +2 = 0 +2 (Wis)
Swim: +1 = 0 +1 (Str)
Transmute (Solid): +21 = 11 + 4 (Int) +2 (State Spec) +2 (Alchemical Aptitude) +2 (Watch)
Transmute (Gas): +10 = 4 + 4 (Int) +2 (Watch)
Transmute (Liquid): +10 = 4 + 4 (Int) +2 (Watch)
Use Rope: +2 = 0 +2 (Dex)
Languages Known: Amestrian, Cretan
Feats
Human Bonus: Swift Sketch (Solid)
Level 1 bonus: TRICK: Cure Light Wounds (1d8+5 [+50%])
Level 1: Craft Circled Object (Cure Light Wounds)
Level 2 bonus: Alchemical Aptitude (+2 Knowledge; Alch & Mech & Transmute Solid)
Level 3: TRICK: Sonic Blast (5d4 [+50%] Range 45')
Level 4 Bonus: Craft Circled Object (Sonic Blast)
Level 6 Bonus: TRICK: Sonic Weapon
Level 6: Empower Alchemy
Level 8 Bonus: Leadership
Special Abilities
Elemental Specialization (Solid) +2 Transformations
Alchemy Threshold DC: 34 (Above = knowledge check)
Equipment
Item (qty), Location, Value (each), Weight (each), Notes
Silky Shirt of Armor
Military Uniform (Left boot Crafted Circle Object for Empowered Sonic Blast)
Dark brown overcoat
Pocket watch & chain (quality, silver plated), 1440s (Redone with silver infusion for Crafted Circle Object for Empowered Cure Light Wounds on inside of flip up cover)
Wallet, 100s, 1/2 lb
Fountain Inkpen (gift from father for 10th birthday)
metal vial of ink
Alchemist chalk 60s
Morning Star, 800s, 6 lbs
State Alchemist Watch (+2 Amplification bonus to all Transmute and Knowledge skills that relate to Alchemy. Amplification bonuses are treated like extra ranks in those skills. This increases the power of tricks and alchemy accordingly. The bonus ranks cannot be used to meet the prerequisites for anything.)
Hip Holster (includes 2 ammo pouches, each holds a box or 2 clips), 1 lb
MW Colt pistol (Crafted Circle Object for Empowered Sonic Weapon), 12,100+s, 3 lbs
(4) Spare magazine (7 bullets each) 1/2 lb
(50) .45 caliber ammo 2 lbs (21 loaded, used see post)
Concealed Holster (includes ammo pouch that holds a box or 2 clips), (1620s) 690s, 1/2 lb
Luger pistol, 13,210s, 2 lbs
Pistol Suppressor (9mm), (1200s) 4200s, 1 lb
(4) Spare magazines (8 bullets each), 240s, 1/2 lb ea
(50) 9mm ammo, (2800s) 630s, 3 lbs (40 loaded, used see post)
Satchel 1 lb
Collection Kit 4 lbs
(2) metal vials of ink
(25) pieces of paper, 20s ea (some with alchemy runes, placed in jacket pocket)
(2) Sunrod, 200 s each, 1 lb each
(10) chalk 1s each
(9) Alchemist chalk 60s each
Waterskin 100s, 4 lbs
Binoculars, 5020s, 2 lbs
(2) Fragmentation Grenades
first aid kit (1 use; heal checks used with it don't incur the -4 penalty for lack of supplies)
(2) unlabeled orange medication bottles. Each only had a couple pills inside them (They are equivalents to potions of Bull's Strength and Cat's Grace (used here ), one dose each.)
In Room
Spear made by Major Haru
M1 Garand Rifle 10 lb
Bayonet 1 lb (attached to rifle)
(8) spare magazines (8 bullets each) 1/2 lb ea
(72) .30 caliber ammo 2 lbs (all loaded, used see post)
(50) .45 caliber ammo 2 lbs
very silvery and quite shiny submachine gun
(6) ammunition magazines (+1 loaded in the smg)
(426) 9mm rounds (71 each ammunition disc, 61 in the smg)
holster & revolver Nagant model ((12,650s))
(3) quick load rings
(28) 7.62mmD rounds (7 each ring, 7 in the revolver)
Ergan model (FAL) rifle and a strap allowing it to be placed across ones shoulder ((41,240s))
(3) accompanying magazines, each contained (20) 7.62mm rounds
500 page journal, 15 lbs
Bar of silver 5 lbs (-5 oz for watch)
Black Leather Pants
Dark blue shirt, long sleeve
Black high boots
Leather belt
Light Undercover Shirt, (4200s) 5800s, 2 lbs
<hr>SEE Wealth post
Money: rolled 140 gp = 14,000 s
(25k max) originally spent 23,710 s total
1s -
5s - 2
10s - 3
50s - 1
100s - 2
500s -
1,000s - 1
5,000s -
10,000s -
Total: 1290
<hr>
Load Carried: 36 pounds
Light Load: 50
Medium Load: 51-100
Heavy Load: 101-150
Lift Over Head/Max Load: 150
Lift Off Ground: 300
Push or Drag: 750
Appearance
Immaculately dressed in military uniform with hair cut short and neat. When in 'civilian' clothes they typically resemble military style uniforms
Background
Ichimoto is from a long line of Alchemists, mostly State Alchemists who served with honor and distinction in the military. He's proud of his family's military traditions and intends to carry out his service in the military as well.
Personality
Seemingly friendly, Ichimoto has a devious, insidious, and somewhat sinister character. Fiercely loyal to the chain of command, as long as those above him follow laws and regulations, he's relentless and ruthless about applying it to his subordinates.
Assignment(s)
West City Main Headquarters
Major Haru; SA - the Ebony Spear Alchemist (transport vehicle company)
Under:
Lt Colonel ____ (heavy vehicle battalion)
Colonel ____ (vehicle and artillery regiment)
Brigadier General Rhiannon
Troops
172 Privates
45 Corporals
16 Sergeants
6 Sergeant Majors
2 Warrant officers
1 SAT Cadet
1 normal Cadet
2 1st. Lt's
[FMA d20] Grynd'l - Ichimoto Kasura
[FMA d20] Grynd'l - Ichimoto Kasura
G1 - Gnutmyx
AC: 22 // Atk: +1 shld, +11, 1d4+1
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
Re: [FMA d20] Grynd'l - Ichimoto Kasura
Start:
2130 sen
Taken from dead Sergeant Major (driver):
3000s
Bought in Central City:
concealed holster (1620s) 690s
pistol suppressor (1200s) 4200s
(2) magazines (for luger) 480s
Wallet 100s
(2) sunrods 400s
(10) chalk 10s
Resupply paper (20s/sheet x50) and ink (800s/vial x2) = 2600s
Get 2 spare magazines for Colt (240s each) = 480s
<hr>
Rebel booty (Kitakyushu):
500s coin (give to Lt Driver)
M1 Garand Rifle (with 7 bullets) ((18,370s))
(8) extra magazine (.30 caliber, 8 each)
small gemmed earring (200,000s) SOLD
1000s bill (give to Lt Driver)
(4) 1s coins, (2) 5s coins, and a 10s coin
small black velvet bag that contains a set of clear quartz dice (6000s) SOLD
small silver ring, inlaid with blue quartz (7000s) SOLD
very carefully crafted (Masterwork) Colt pistol ((12,100s + 30,000s MW))
Hip holster
(93) .45 caliber bullets
spare magazine for it, which already contained 7 bullets
<hr>
Envelope from West Council
(6) 10,000s bills in the envelope, along with a note saying that it is two months worth of pay for his deeds. His regular pay would start at the end of every month, starting with September.
Medal for leadership
<hr>
Bought in West City
Bayonet 700s
5 pound silver bar 10,000s
(25) sheets of paper 500s
500 page book 10,500s
(10) Alchemist chalk 600s
Collection Kit 10,000s
Binoculars 5020s
Meal with Haru & Motochi 1300s
<hr>
Envelope from Brigadier General Rhiannon
(10) bundled 10,000s notes, a 5,000s note, and a bundle of (4) 1,000s notes
total 109,000s in cash
<hr>
Rebel Booty (north wall breach)
small deep blue gem, hemispherical shape 41,000s SOLD
money from wallet (total 120,000s):
(10) 10,000s
(3) 5,000s
(5) 1,000s
silky vest, armored (+3 Light Undercover Shirt) ((906,200s if it was new))
very silvery and quite shiny submachine gun (foreign Suomi model) ((25,430s if it was new))
(6) ammunition magazines (+1 loaded in the smg)
(426) 9mm rounds (71 each ammunition disc, 61 in the smg)
holster & revolver Nagant model ((12,650s))
(3) quick load rings
(28) 7.62mmD rounds (7 each ring, 7 in the revolver)
<hr>
Escaping Rebels
Luger pistol (1 shot fired) (give to Lt Motochi)
extra magazine (full, 8 bullets) (give to Lt Motochi)
23,005s
large suitcase, locked
lockpicking tools
(18) bundles of (10) bills of 5000s each ((total 900,000s, my share = 300,000s))
small jewelry box, likewise locked
deep green gem (Malachite) 1000s SOLD
red gem 40,000s SOLD
brooch carved from a single, solid clear gem in the upper-center, shaped like the Military's Chimera symbol 700,000s SOLD
small golden ring, with a blue gem set into it 50,000s SOLD
(Total SOLD 791,000s split with Haru & Motochi, my share = 265,000s)
(2) crates contained 6 fragmentation grenades each
Ergan model (FAL) rifle and a strap allowing it to be placed across ones shoulder ((41,240s))
(3) accompanying magazines, each contained (20) 7.62mm rounds
first aid kit (1 use; heal checks used with it do not incur the -4 penalty for lack of supplies)
(2) orange medication bottles. Each only had a couple pills inside them, and both were unlabeled (They are equivalents to potions of Bull's Strength and Cat's Grace, one dose each.)
<hr>
Troop Funds
Spirits - 9800s
Meals - 5120s
Binoculars (12) - 60,240s
<hr>
House down payment 800,000s
<hr>
Booty From Tower:
Stechkin APS (plus empty clip for the weapon) - Image (http://www.dndgamer.com/forum/album.php ... ctureid=18) (Given To Kai)
Fire Opal Amulet
'Will Battery' (Bear's Endurance)
80,000s
Spiderclimb' Substance
Basic clothing (Including the strange green trench coat, of a military style)
MG 34 - Image (http://www.dndgamer.com/forum/album.php ... ctureid=47)
Chain of MG 34 Ammunition (as of yet uncounted; three containers containing military-made belts, which usually held 100 rounds, plus one partially depleted belt. All ammo was of 7.92mm caliber)
<hr>
Traded 100,000s to Alborz for 2 ancient gold coins here (http://www.dndgamer.com/forum/showpost. ... tcount=159)
<hr>
Current Funds
Coins
1s - 1
5s -
10s - 1
50s - 2
100s - 3
500s -
2 ancient gold coins (from Xerxes?)
Bills
1,000s - 3
5,000s - 2
10,000s - 18
Total: 193,411s
<hr>
Bullets Used
1 (9mm) vs rebels at Kitakyushu
3 (.30 caliber) vs rebels at Kitakyushu
2 (.30 caliber) vs rebels outside West City
2 (.45 caliber) vs rebels outside north wall of West City
40 (9mm) machine gun vs escaping vehicles
3 (.45 caliber) vs escaping vehicles
2130 sen
Taken from dead Sergeant Major (driver):
3000s
Bought in Central City:
concealed holster (1620s) 690s
pistol suppressor (1200s) 4200s
(2) magazines (for luger) 480s
Wallet 100s
(2) sunrods 400s
(10) chalk 10s
Resupply paper (20s/sheet x50) and ink (800s/vial x2) = 2600s
Get 2 spare magazines for Colt (240s each) = 480s
<hr>
Rebel booty (Kitakyushu):
500s coin (give to Lt Driver)
M1 Garand Rifle (with 7 bullets) ((18,370s))
(8) extra magazine (.30 caliber, 8 each)
small gemmed earring (200,000s) SOLD
1000s bill (give to Lt Driver)
(4) 1s coins, (2) 5s coins, and a 10s coin
small black velvet bag that contains a set of clear quartz dice (6000s) SOLD
small silver ring, inlaid with blue quartz (7000s) SOLD
very carefully crafted (Masterwork) Colt pistol ((12,100s + 30,000s MW))
Hip holster
(93) .45 caliber bullets
spare magazine for it, which already contained 7 bullets
<hr>
Envelope from West Council
(6) 10,000s bills in the envelope, along with a note saying that it is two months worth of pay for his deeds. His regular pay would start at the end of every month, starting with September.
Medal for leadership
<hr>
Bought in West City
Bayonet 700s
5 pound silver bar 10,000s
(25) sheets of paper 500s
500 page book 10,500s
(10) Alchemist chalk 600s
Collection Kit 10,000s
Binoculars 5020s
Meal with Haru & Motochi 1300s
<hr>
Envelope from Brigadier General Rhiannon
(10) bundled 10,000s notes, a 5,000s note, and a bundle of (4) 1,000s notes
total 109,000s in cash
<hr>
Rebel Booty (north wall breach)
small deep blue gem, hemispherical shape 41,000s SOLD
money from wallet (total 120,000s):
(10) 10,000s
(3) 5,000s
(5) 1,000s
silky vest, armored (+3 Light Undercover Shirt) ((906,200s if it was new))
very silvery and quite shiny submachine gun (foreign Suomi model) ((25,430s if it was new))
(6) ammunition magazines (+1 loaded in the smg)
(426) 9mm rounds (71 each ammunition disc, 61 in the smg)
holster & revolver Nagant model ((12,650s))
(3) quick load rings
(28) 7.62mmD rounds (7 each ring, 7 in the revolver)
<hr>
Escaping Rebels
Luger pistol (1 shot fired) (give to Lt Motochi)
extra magazine (full, 8 bullets) (give to Lt Motochi)
23,005s
large suitcase, locked
lockpicking tools
(18) bundles of (10) bills of 5000s each ((total 900,000s, my share = 300,000s))
small jewelry box, likewise locked
deep green gem (Malachite) 1000s SOLD
red gem 40,000s SOLD
brooch carved from a single, solid clear gem in the upper-center, shaped like the Military's Chimera symbol 700,000s SOLD
small golden ring, with a blue gem set into it 50,000s SOLD
(Total SOLD 791,000s split with Haru & Motochi, my share = 265,000s)
(2) crates contained 6 fragmentation grenades each
Ergan model (FAL) rifle and a strap allowing it to be placed across ones shoulder ((41,240s))
(3) accompanying magazines, each contained (20) 7.62mm rounds
first aid kit (1 use; heal checks used with it do not incur the -4 penalty for lack of supplies)
(2) orange medication bottles. Each only had a couple pills inside them, and both were unlabeled (They are equivalents to potions of Bull's Strength and Cat's Grace, one dose each.)
<hr>
Troop Funds
Spirits - 9800s
Meals - 5120s
Binoculars (12) - 60,240s
<hr>
House down payment 800,000s
<hr>
Booty From Tower:
Stechkin APS (plus empty clip for the weapon) - Image (http://www.dndgamer.com/forum/album.php ... ctureid=18) (Given To Kai)
Fire Opal Amulet
'Will Battery' (Bear's Endurance)
80,000s
Spiderclimb' Substance
Basic clothing (Including the strange green trench coat, of a military style)
MG 34 - Image (http://www.dndgamer.com/forum/album.php ... ctureid=47)
Chain of MG 34 Ammunition (as of yet uncounted; three containers containing military-made belts, which usually held 100 rounds, plus one partially depleted belt. All ammo was of 7.92mm caliber)
<hr>
Traded 100,000s to Alborz for 2 ancient gold coins here (http://www.dndgamer.com/forum/showpost. ... tcount=159)
<hr>
Current Funds
Coins
1s - 1
5s -
10s - 1
50s - 2
100s - 3
500s -
2 ancient gold coins (from Xerxes?)
Bills
1,000s - 3
5,000s - 2
10,000s - 18
Total: 193,411s
<hr>
Bullets Used
1 (9mm) vs rebels at Kitakyushu
3 (.30 caliber) vs rebels at Kitakyushu
2 (.30 caliber) vs rebels outside West City
2 (.45 caliber) vs rebels outside north wall of West City
40 (9mm) machine gun vs escaping vehicles
3 (.45 caliber) vs escaping vehicles
G1 - Gnutmyx
AC: 22 // Atk: +1 shld, +11, 1d4+1
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
Re: [FMA d20] Grynd'l - Ichimoto Kasura
4th Level; 7 Ranks:
(3) for his Cure Light Wounds trick
(2) to cool the air 25 degrees
(1) for heating 1 liter of liquid, hot enough to brew tea and such, but not boiling
8th Level; 11 Ranks
(6) Empowered Sonic Weapon trick
Empowered Sonic Weapon trick (on Colt pistol)
RANK Symbol (Major):
Succeed
Spikestones (Lvl 4) Prior to DC update
Terrabolt (Lvl 4) Prior to DC update
Fireball (Lvl 4) Prior to DC update
Failed
(3) for his Cure Light Wounds trick
(2) to cool the air 25 degrees
(1) for heating 1 liter of liquid, hot enough to brew tea and such, but not boiling
8th Level; 11 Ranks
(6) Empowered Sonic Weapon trick
Empowered Sonic Weapon trick (on Colt pistol)
RANK Symbol (Major):
Succeed
Spikestones (Lvl 4) Prior to DC update
Terrabolt (Lvl 4) Prior to DC update
Fireball (Lvl 4) Prior to DC update
Failed
G1 - Gnutmyx
AC: 22 // Atk: +1 shld, +11, 1d4+1
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
Re: [FMA d20] Grynd'l - Ichimoto Kasura
172 Privates
45 Corporals
16 Sergeants
6 Sergeant Majors (Shin, Udo, Emmerich, Gerhardt, Vilhelm, and Haruki, each grew up in the West, North, Central, North, East, and Central regions, respectively)
2 Warrant officers (Feri and Heitor)
1 SAT Cadet (Jaremias, specialized in a rare form of alchemy; the manipulation of liquids)
1 normal Cadet (Kuzuki)
2 1st. Lt's (female Takumi, male Kai admitted that he got to his position through his hobby of alchemy)
details here ([broken link])
drivers here ([broken link])
Breakdown here ([broken link])
45 Corporals
16 Sergeants
6 Sergeant Majors (Shin, Udo, Emmerich, Gerhardt, Vilhelm, and Haruki, each grew up in the West, North, Central, North, East, and Central regions, respectively)
2 Warrant officers (Feri and Heitor)
1 SAT Cadet (Jaremias, specialized in a rare form of alchemy; the manipulation of liquids)
1 normal Cadet (Kuzuki)
2 1st. Lt's (female Takumi, male Kai admitted that he got to his position through his hobby of alchemy)
details here ([broken link])
drivers here ([broken link])
Breakdown here ([broken link])
G1 - Gnutmyx
AC: 22 // Atk: +1 shld, +11, 1d4+1
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
Re: [FMA d20] Grynd'l - Ichimoto Kasura
Old Version Backup New version?
Player: Grynd’l
Character Name: Ichimoto Kasura
General
Gender: male
Race: human
Classes/Levels: Combat Alchemist () 8 / State Alchemist () 4
Alignment: Lawful Evil
Experience Points: 66,800 (as of ())
Next Level: 78,000
Military Rank: Lieutenant Colonel (The Sonic Alchemist)
Age: 20 years
Height: 5'0"
Weight: 120 pounds
Size: medium
Eye Color: black
Hair Color: black
Complexion: pale
Religion: atheist
Ability Scores
14 14 13 13 10 18
Strength: 13 / +1
Dexterity: 14 / +2
Constitution: 14 / +2
Intelligence: 20 / +5 (+1 lvl 8, +1 lvl 12)
Wisdom: 14 / +2 (+1 lvl 4)
Charisma: 10 / +0
Saving Throws
+5 Fortitude +2 (CA) +1 (SA) +2 (Con)
+11 Reflex +6 (CA) +3 (SA) +2 (Dex)
+11 Will: +6 (CA) +3 (SA) +2 (Wis)
Combat
Initiative: +2
Speed: 30
Hit Points: 87
Armor: Silky Undercover Shirt
Armor Class: 20
[10 +3 (armor) +0 (shield) +2 (Dex) +4 (CA) +1 (SA)]
Base Attack Bonus: +6/+1 (CA) +3 (SA) +9/+4
Base Melee Modifier: +10/+5
Base Ranged Modifier: +11/+6
Weapons
+3 Colt pistol, +14/+9, 2d6+3 (+3d6 Sonic), x2, 30 ft
+3 Luger pistol, +14/+9, 2d6+3, x2, 30 ft (Suppressor)
+3 Morning Star, +13/+8, d8+4, x2, bludgeoning & piercing
Skills
CA (6+ 4 Int modifier +1 human)x11 = 121
SA (8 + 4 Int +1 hum)x3 + (8 + 5 Int +1 hum)x1 = 53
+22 Alchemic Analysis: [11 +4 +5 (Int) +2 (Synergy Knowledge Alchemy)]
+5/7 Appraise: [+5 (Int) +2 (Synergy Knowledge Equipment/Arms)]
+2 Balance: [+2 (Dex)]
+0 Bluff: [+0 (Cha)]
+1 Climb: [+1 (Str)]
+17 Concentration: [11+4 +2 (Con)]
+5 Craft (Chemical) [+5 (Int)]
+0 Diplomacy: [+0 (Cha)]
+0 Disguise: [+0 (Cha)]
+2 Drive [+2 (Dex)]
+2 Escape Artist: [+2 (Dex)]
+5 Forgery: [+5 (Int)]
+0 Gather Information: [+0 (Cha)]
+2 Heal: [+2 (Wis)]
+17 Hide: [11 +4 +2 (Dex)]
+1 Intimidate: [+1 (Str)]
+1 Jump: [+1 (Str)]
+24 Knowledge (Alchemy): [11 +4 +5 (Int) +2 (Alchemical Aptitude) +2 (Watch)]
+20 Knowledge (Architecture/Engineer/Construction) [10 +5 +5 (Int)]
+20 Knowledge (Equipment/Commodities) [10 +5 +5 (Int)]
+20 Knowledge (Chemical) [10 +5 +5 (Int)]
+22 Knowledge (Mechanical) [11 +4 +5 (Int) +2 (Alchemical Aptitude)]
+13 Knowledge (Nature/Living/Bio) [1 +7 +5 (Int)]
+6 Knowledge (geography) [1 +5 (Int)]
+6 Knowledge (history) [1 +5 (Int)]
+6 Knowledge (local) [1 +5 (Int)]
+6 Knowledge (military) [1 +5 (Int)]
+2 Listen: [+2 (Wis)]
+2 Move Silently: [+2 (Dex)]
+20 Research [8 +7 +5 (Int)]
+2 Ride: [+2 (Dex)]
+5 Search: [+5 (Int)]
+2 Sense Motive: [+2 (Wis)]
+2 Spot: [+2 (Wis)]
+2 Survival: [+2 (Wis)]
+1 Swim: [+1 (Str)]
+28 Transmute (Solid) [11 +4 +5 (Int) +2 (CA Spec) +2 (Alchemical Aptitude) +2 (SA Spec) +2 (Watch)]
+11 Transmute (Gas)[4 + 5 (Int) +2 (Watch)]
+11 Transmute (Liquid)[4 + 5 (Int) +2 (Watch)]
+11 Use Circled Object[4 + 5 (Int) +2 (Watch)]
+2 Use Rope: [+2 (Dex)]
Languages Known: Amestrian, Cretan
Feats
Human Bonus: Alchemical Focus (+1 save DC)
Level 1: Alchemical Aptitude (+2 Knowledge; Alch & Mech & Transmute Solid)
CA bonus Lvl 1: Greater Alchemical Focus (+1 save DC, stacks)
Level 3: Craft Circled Object
CA Bonus Lvl 4: Swift Sketch (Solid)
Level 6: Leadership
CA Bonus Lvl 7: Enlarge Alchemy (+2 ranks)
Level 9: Empower Alchemy (+4 ranks)
Level 12: Maximize Alchemy (+6 ranks)
Combat Alchemist
Elemental Specialization (Solid) +2 Transformations
Alchemy Threshold DC: 42 (Above = knowledge check)
State Alchemist
Advanced State Specialization (Solid) +2 Transformations (Stacks)
+2 SA Class (Tricks Known)
State Research: Terrabolt [rge 60, line 60 all take 10d6] [Ranks @ Lvl 2: Transmute 13; Research 13]
State Research: Disintegrate [rge 240, 28d6, touch +14d4 bludgeoning, save = 5d6 (no Bludgeoning)] [Ranks @ Lvl 4: Transmute 15; Research 15]
Tricks (ranks required) [save DC 17 + trick period]:
Level 1: Cure Light Wounds [d8+5] (4)
Level 2: Sonic Blast [rge 60, 5d4] (4)
Level 3: Sonic Weapon [+d6] (6)
Level 4: Sonic Burst[rge 60, d8] (6)
Level 5: Sonic Boom [rge 240, 10d8] (8)
Level 6: Greater Enhance Weapon[+3] (8)
Level 7: Sonic Bellow [rge 30 cone, [fort save] 5d6 [1/2] & deaf 2d6 rds [neg], vs brittle or crystalline object 14d6] (10)
Level 8: Greater Sonic Weapon [+3d6] (10)
Level 9 (Lvl 1 SA): Sonic Rumble () [rge 30 cone, 7d6] (12)
Level 10 (Lvl 3 SA): Sonic Barrier () [rge 240, wall 280 long or ring wall 70 radius, either 20 high, 14d6, provides cover; +4 bonus to AC, +2 bonus on Reflex saves] (14)
Crafted Circle Objects
Watch (Maximized Cure Light Wounds) [13]
Colt MW Pistol (Greater Sonic Weapon) [+3d6]
(4) Clips for Colt (Greater Enhance Weapon) [+3]
Luger pistol (Greater Enhance Weapon) [+3]
Morning Star (Greater Enhance Weapon) [+3]
Left Boot (Enlarged Empowered Sonic Blast) [120', 5d4+50%]
Right Boot (Enlarged Maximized Sonic Boom) [480', 80]
Left Glove (Enlarged Disintegrate) [480', 28d6]
Right Glove (Enlarged Maximized Terrabolt) [120', 60]
Collar (Empowered Sonic Rumble)
Hat (Empowered Sonic Barrier)
Equipment
Item (qty), Location, Value (each), Weight (each), Notes
Silky Shirt of Armor
Military Uniform
Dark brown overcoat
Pocket watch & chain (quality, silver plated), 1440s (Redone with silver infusion for Crafted Circle Object for Maximized Cure Light Wounds on inside of flip up cover)
Wallet, 100s, 1/2 lb
Fountain Inkpen (gift from father for 10th birthday)
metal vial of ink
Alchemist chalk 60s
Morning Star, 800s, 6 lbs
State Alchemist Watch (+2 Amplification bonus to all Transmute and Knowledge skills that relate to Alchemy. Amplification bonuses are treated like extra ranks in those skills. This increases the power of tricks and alchemy accordingly. The bonus ranks cannot be used to meet the prerequisites for anything.)
Red Stone
Medals:
Iron Cross Second Class
Iron Cross First Class
Western Conflict Service Medal
Knight's Cross
Hip Holster (includes 2 ammo pouches, each holds a box or 2 clips), 1 lb
Colt pistol (Masterwork), 12,100+s, 3 lbs
(4) Spare magazine (7 bullets each) 1/2 lb
(50) .45 caliber ammo 2 lbs (21 loaded, used see post)
Concealed Holster (includes ammo pouch that holds a box or 2 clips), (1620s) 690s, 1/2 lb
Luger pistol, 13,210s, 2 lbs
Pistol Suppressor (9mm), (1200s) 4200s, 1 lb
(4) Spare magazines (8 bullets each), 240s, 1/2 lb ea
(50) 9mm ammo, (2800s) 630s, 3 lbs (40 loaded, used see post)
Satchel 1 lb
Collection Kit 4 lbs
(2) metal vials of ink
(25) pieces of paper, 20s ea (some with alchemy runes, placed in jacket pocket)
(2) Sunrod, 200 s each, 1 lb each
(10) chalk 1s each
(9) Alchemist chalk 60s each
Waterskin 100s, 4 lbs
Binoculars, 5020s, 2 lbs
(2) Fragmentation Grenades
first aid kit (1 use; heal checks used with it don't incur the -4 penalty for lack of supplies)
(2) unlabeled orange medication bottles. Each only had a couple pills inside them (They are equivalents to potions of Bull's Strength and Cat's Grace (used here ()), one dose each.)
'Will Battery' (Bear's Endurance)
'Spiderclimb' Substance
In Room
Spear made by Major Haru
M1 Garand Rifle 10 lb
Bayonet 1 lb (attached to rifle)
(8) spare magazines (8 bullets each) 1/2 lb ea
(72) .30 caliber ammo 2 lbs (all loaded, used see post)
(50) .45 caliber ammo 2 lbs
very silvery and quite shiny submachine gun
(6) ammunition magazines (+1 loaded in the smg)
(426) 9mm rounds (71 each ammunition disc, 61 in the smg)
holster & revolver Nagant model ((12,650s))
(3) quick load rings
(28) 7.62mmD rounds (7 each ring, 7 in the revolver)
Ergan model (FAL) rifle and a strap allowing it to be placed across ones shoulder ((41,240s))
(3) accompanying magazines, each contained (20) 7.62mm rounds
500 page journal, 15 lbs
Bar of silver 5 lbs (-5 oz for watch)
Black Leather Pants
Dark blue shirt, long sleeve
Black high boots
Leather belt
Light Undercover Shirt, (4200s) 5800s, 2 lbs
strange green trench coat, of a military style
MG 34 - Image ()
Chain of MG 34 Ammunition
three containers containing military-made belts, 100 rounds each, plus one partially depleted belt
<hr>SEE Wealth () post
Money: rolled 140 gp = 14,000 s
(25k max) originally spent 23,710 s total
1s -
5s - 2
10s - 3
50s - 1
100s - 2
500s -
1,000s - 1
5,000s -
10,000s -
Total: 1290
<hr>
Load Carried: 36 pounds
Light Load: 50
Medium Load: 51-100
Heavy Load: 101-150
Lift Over Head/Max Load: 150
Lift Off Ground: 300
Push or Drag: 750
Appearance
Immaculately dressed in military uniform with hair cut short and neat. When in 'civilian' clothes they typically resemble military style uniforms
Background
Ichimoto is from a long line of Alchemists, mostly State Alchemists who served with honor and distinction in the military. He's proud of his family's military traditions and intends to carry out his service in the military as well.
Personality
Seemingly friendly, Ichimoto has a devious, insidious, and somewhat sinister character. Fiercely loyal to the chain of command, as long as those above him follow laws and regulations, he's relentless and ruthless about applying it to his subordinates.
Assignment(s)
West City Main Headquarters
Major Haru; SA - the Ebony Spear Alchemist (transport vehicle company)
Now in command of a specialized Battalion
Companies: Original, Heavy Infantry, Specialized Forces, Military Police
Directly under Brigadier General Rhiannon, head of Rapier Two Brigade
Major General Ronen, head of the Rapier Two Division
Original Company ()
172 Privates
45 Corporals
16 Sergeants
6 Sergeant Majors
2 Warrant officers
1 SAT Cadet
1 normal Cadet
2 1st. Lt's
Player: Grynd’l
Character Name: Ichimoto Kasura
General
Gender: male
Race: human
Classes/Levels: Combat Alchemist () 8 / State Alchemist () 4
Alignment: Lawful Evil
Experience Points: 66,800 (as of ())
Next Level: 78,000
Military Rank: Lieutenant Colonel (The Sonic Alchemist)
Age: 20 years
Height: 5'0"
Weight: 120 pounds
Size: medium
Eye Color: black
Hair Color: black
Complexion: pale
Religion: atheist
Ability Scores
14 14 13 13 10 18
Strength: 13 / +1
Dexterity: 14 / +2
Constitution: 14 / +2
Intelligence: 20 / +5 (+1 lvl 8, +1 lvl 12)
Wisdom: 14 / +2 (+1 lvl 4)
Charisma: 10 / +0
Saving Throws
+5 Fortitude +2 (CA) +1 (SA) +2 (Con)
+11 Reflex +6 (CA) +3 (SA) +2 (Dex)
+11 Will: +6 (CA) +3 (SA) +2 (Wis)
Combat
Initiative: +2
Speed: 30
Hit Points: 87
Armor: Silky Undercover Shirt
Armor Class: 20
[10 +3 (armor) +0 (shield) +2 (Dex) +4 (CA) +1 (SA)]
Base Attack Bonus: +6/+1 (CA) +3 (SA) +9/+4
Base Melee Modifier: +10/+5
Base Ranged Modifier: +11/+6
Weapons
+3 Colt pistol, +14/+9, 2d6+3 (+3d6 Sonic), x2, 30 ft
+3 Luger pistol, +14/+9, 2d6+3, x2, 30 ft (Suppressor)
+3 Morning Star, +13/+8, d8+4, x2, bludgeoning & piercing
Skills
CA (6+ 4 Int modifier +1 human)x11 = 121
SA (8 + 4 Int +1 hum)x3 + (8 + 5 Int +1 hum)x1 = 53
+22 Alchemic Analysis: [11 +4 +5 (Int) +2 (Synergy Knowledge Alchemy)]
+5/7 Appraise: [+5 (Int) +2 (Synergy Knowledge Equipment/Arms)]
+2 Balance: [+2 (Dex)]
+0 Bluff: [+0 (Cha)]
+1 Climb: [+1 (Str)]
+17 Concentration: [11+4 +2 (Con)]
+5 Craft (Chemical) [+5 (Int)]
+0 Diplomacy: [+0 (Cha)]
+0 Disguise: [+0 (Cha)]
+2 Drive [+2 (Dex)]
+2 Escape Artist: [+2 (Dex)]
+5 Forgery: [+5 (Int)]
+0 Gather Information: [+0 (Cha)]
+2 Heal: [+2 (Wis)]
+17 Hide: [11 +4 +2 (Dex)]
+1 Intimidate: [+1 (Str)]
+1 Jump: [+1 (Str)]
+24 Knowledge (Alchemy): [11 +4 +5 (Int) +2 (Alchemical Aptitude) +2 (Watch)]
+20 Knowledge (Architecture/Engineer/Construction) [10 +5 +5 (Int)]
+20 Knowledge (Equipment/Commodities) [10 +5 +5 (Int)]
+20 Knowledge (Chemical) [10 +5 +5 (Int)]
+22 Knowledge (Mechanical) [11 +4 +5 (Int) +2 (Alchemical Aptitude)]
+13 Knowledge (Nature/Living/Bio) [1 +7 +5 (Int)]
+6 Knowledge (geography) [1 +5 (Int)]
+6 Knowledge (history) [1 +5 (Int)]
+6 Knowledge (local) [1 +5 (Int)]
+6 Knowledge (military) [1 +5 (Int)]
+2 Listen: [+2 (Wis)]
+2 Move Silently: [+2 (Dex)]
+20 Research [8 +7 +5 (Int)]
+2 Ride: [+2 (Dex)]
+5 Search: [+5 (Int)]
+2 Sense Motive: [+2 (Wis)]
+2 Spot: [+2 (Wis)]
+2 Survival: [+2 (Wis)]
+1 Swim: [+1 (Str)]
+28 Transmute (Solid) [11 +4 +5 (Int) +2 (CA Spec) +2 (Alchemical Aptitude) +2 (SA Spec) +2 (Watch)]
+11 Transmute (Gas)[4 + 5 (Int) +2 (Watch)]
+11 Transmute (Liquid)[4 + 5 (Int) +2 (Watch)]
+11 Use Circled Object[4 + 5 (Int) +2 (Watch)]
+2 Use Rope: [+2 (Dex)]
Languages Known: Amestrian, Cretan
Feats
Human Bonus: Alchemical Focus (+1 save DC)
Level 1: Alchemical Aptitude (+2 Knowledge; Alch & Mech & Transmute Solid)
CA bonus Lvl 1: Greater Alchemical Focus (+1 save DC, stacks)
Level 3: Craft Circled Object
CA Bonus Lvl 4: Swift Sketch (Solid)
Level 6: Leadership
CA Bonus Lvl 7: Enlarge Alchemy (+2 ranks)
Level 9: Empower Alchemy (+4 ranks)
Level 12: Maximize Alchemy (+6 ranks)
Combat Alchemist
Elemental Specialization (Solid) +2 Transformations
Alchemy Threshold DC: 42 (Above = knowledge check)
State Alchemist
Advanced State Specialization (Solid) +2 Transformations (Stacks)
+2 SA Class (Tricks Known)
State Research: Terrabolt [rge 60, line 60 all take 10d6] [Ranks @ Lvl 2: Transmute 13; Research 13]
State Research: Disintegrate [rge 240, 28d6, touch +14d4 bludgeoning, save = 5d6 (no Bludgeoning)] [Ranks @ Lvl 4: Transmute 15; Research 15]
Tricks (ranks required) [save DC 17 + trick period]:
Level 1: Cure Light Wounds [d8+5] (4)
Level 2: Sonic Blast [rge 60, 5d4] (4)
Level 3: Sonic Weapon [+d6] (6)
Level 4: Sonic Burst[rge 60, d8] (6)
Level 5: Sonic Boom [rge 240, 10d8] (8)
Level 6: Greater Enhance Weapon[+3] (8)
Level 7: Sonic Bellow [rge 30 cone, [fort save] 5d6 [1/2] & deaf 2d6 rds [neg], vs brittle or crystalline object 14d6] (10)
Level 8: Greater Sonic Weapon [+3d6] (10)
Level 9 (Lvl 1 SA): Sonic Rumble () [rge 30 cone, 7d6] (12)
Level 10 (Lvl 3 SA): Sonic Barrier () [rge 240, wall 280 long or ring wall 70 radius, either 20 high, 14d6, provides cover; +4 bonus to AC, +2 bonus on Reflex saves] (14)
Crafted Circle Objects
Watch (Maximized Cure Light Wounds) [13]
Colt MW Pistol (Greater Sonic Weapon) [+3d6]
(4) Clips for Colt (Greater Enhance Weapon) [+3]
Luger pistol (Greater Enhance Weapon) [+3]
Morning Star (Greater Enhance Weapon) [+3]
Left Boot (Enlarged Empowered Sonic Blast) [120', 5d4+50%]
Right Boot (Enlarged Maximized Sonic Boom) [480', 80]
Left Glove (Enlarged Disintegrate) [480', 28d6]
Right Glove (Enlarged Maximized Terrabolt) [120', 60]
Collar (Empowered Sonic Rumble)
Hat (Empowered Sonic Barrier)
Equipment
Item (qty), Location, Value (each), Weight (each), Notes
Silky Shirt of Armor
Military Uniform
Dark brown overcoat
Pocket watch & chain (quality, silver plated), 1440s (Redone with silver infusion for Crafted Circle Object for Maximized Cure Light Wounds on inside of flip up cover)
Wallet, 100s, 1/2 lb
Fountain Inkpen (gift from father for 10th birthday)
metal vial of ink
Alchemist chalk 60s
Morning Star, 800s, 6 lbs
State Alchemist Watch (+2 Amplification bonus to all Transmute and Knowledge skills that relate to Alchemy. Amplification bonuses are treated like extra ranks in those skills. This increases the power of tricks and alchemy accordingly. The bonus ranks cannot be used to meet the prerequisites for anything.)
Red Stone
Medals:
Iron Cross Second Class
Iron Cross First Class
Western Conflict Service Medal
Knight's Cross
Hip Holster (includes 2 ammo pouches, each holds a box or 2 clips), 1 lb
Colt pistol (Masterwork), 12,100+s, 3 lbs
(4) Spare magazine (7 bullets each) 1/2 lb
(50) .45 caliber ammo 2 lbs (21 loaded, used see post)
Concealed Holster (includes ammo pouch that holds a box or 2 clips), (1620s) 690s, 1/2 lb
Luger pistol, 13,210s, 2 lbs
Pistol Suppressor (9mm), (1200s) 4200s, 1 lb
(4) Spare magazines (8 bullets each), 240s, 1/2 lb ea
(50) 9mm ammo, (2800s) 630s, 3 lbs (40 loaded, used see post)
Satchel 1 lb
Collection Kit 4 lbs
(2) metal vials of ink
(25) pieces of paper, 20s ea (some with alchemy runes, placed in jacket pocket)
(2) Sunrod, 200 s each, 1 lb each
(10) chalk 1s each
(9) Alchemist chalk 60s each
Waterskin 100s, 4 lbs
Binoculars, 5020s, 2 lbs
(2) Fragmentation Grenades
first aid kit (1 use; heal checks used with it don't incur the -4 penalty for lack of supplies)
(2) unlabeled orange medication bottles. Each only had a couple pills inside them (They are equivalents to potions of Bull's Strength and Cat's Grace (used here ()), one dose each.)
'Will Battery' (Bear's Endurance)
'Spiderclimb' Substance
In Room
Spear made by Major Haru
M1 Garand Rifle 10 lb
Bayonet 1 lb (attached to rifle)
(8) spare magazines (8 bullets each) 1/2 lb ea
(72) .30 caliber ammo 2 lbs (all loaded, used see post)
(50) .45 caliber ammo 2 lbs
very silvery and quite shiny submachine gun
(6) ammunition magazines (+1 loaded in the smg)
(426) 9mm rounds (71 each ammunition disc, 61 in the smg)
holster & revolver Nagant model ((12,650s))
(3) quick load rings
(28) 7.62mmD rounds (7 each ring, 7 in the revolver)
Ergan model (FAL) rifle and a strap allowing it to be placed across ones shoulder ((41,240s))
(3) accompanying magazines, each contained (20) 7.62mm rounds
500 page journal, 15 lbs
Bar of silver 5 lbs (-5 oz for watch)
Black Leather Pants
Dark blue shirt, long sleeve
Black high boots
Leather belt
Light Undercover Shirt, (4200s) 5800s, 2 lbs
strange green trench coat, of a military style
MG 34 - Image ()
Chain of MG 34 Ammunition
three containers containing military-made belts, 100 rounds each, plus one partially depleted belt
<hr>SEE Wealth () post
Money: rolled 140 gp = 14,000 s
(25k max) originally spent 23,710 s total
1s -
5s - 2
10s - 3
50s - 1
100s - 2
500s -
1,000s - 1
5,000s -
10,000s -
Total: 1290
<hr>
Load Carried: 36 pounds
Light Load: 50
Medium Load: 51-100
Heavy Load: 101-150
Lift Over Head/Max Load: 150
Lift Off Ground: 300
Push or Drag: 750
Appearance
Immaculately dressed in military uniform with hair cut short and neat. When in 'civilian' clothes they typically resemble military style uniforms
Background
Ichimoto is from a long line of Alchemists, mostly State Alchemists who served with honor and distinction in the military. He's proud of his family's military traditions and intends to carry out his service in the military as well.
Personality
Seemingly friendly, Ichimoto has a devious, insidious, and somewhat sinister character. Fiercely loyal to the chain of command, as long as those above him follow laws and regulations, he's relentless and ruthless about applying it to his subordinates.
Assignment(s)
West City Main Headquarters
Major Haru; SA - the Ebony Spear Alchemist (transport vehicle company)
Now in command of a specialized Battalion
Companies: Original, Heavy Infantry, Specialized Forces, Military Police
Directly under Brigadier General Rhiannon, head of Rapier Two Brigade
Major General Ronen, head of the Rapier Two Division
Original Company ()
172 Privates
45 Corporals
16 Sergeants
6 Sergeant Majors
2 Warrant officers
1 SAT Cadet
1 normal Cadet
2 1st. Lt's
G1 - Gnutmyx
AC: 22 // Atk: +1 shld, +11, 1d4+1
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW

