[FMA d20] mj-strolla - Galatea

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Ricochet
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Joined: Sat May 16, 2020 9:57 am

[FMA d20] mj-strolla - Galatea

Post by Ricochet »

<!--><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--> Player: Marijane Strolla
Character Name: Galatea

General

Gender: Female
Race: Augmented human
Classes/Levels: Lvl 1 commoner with Homunculi template/ level
Alignment: Neutral
Experience Points: 0

Age: unknown
Height: 5'2"
Weight: 120 pounds
Size: Med
Eye Color: Violet
Hair Color: Auburn
Complexion: Fair
Religion: None
Tattoo/ location: red tattoo of a winged serpent biting it's tail /right wrist
wear two braided leather bracelets on both wrist to disguise the fact she has this.

Ability Scores

Strength: 15 / +2
Dexterity: 19 / +4
Constitution: 20 / +5
Intelligence: 18 / +4
Wisdom: 13 / +1
Charisma: 6 / -2

Saving Throws

Fortitude: +5 = 0 (base) + 5 (Con)
Reflex: +4 = 0 (base) + 4 (Dex)
Will: +1 = 0 (base) + 1 (Wis)

Combat

Initiative: +4
Speed: 30
Hit Points: 19
Regen: 40 hp per round
Regen limit: 400 dmg

Armor: none
Armor Class: 14 = 10 + 0 (armor) + 0 (shield) + 4 (Dex)

Base Attack Bonus: +0
Base Melee Modifier: +2
Base Ranged Modifier: +4

Weapons

Weapon Name: Slam Attack
Attack:2= +0 BA +2 str
Damage: 1d6+2 Crit x2
Range: Melee Type: Slashing

Weapon Crossbow Light
Attack 5= +0 BA +4 dex
Point blank shot: +1 dmg
Damage: 1 d8 crit 19-20 x2
Range: 80 ft. Type : Piercing
Ammunition 20 bolts


Skills
Commoner skills 2+4 [int] x4 +human bonus 1x4=28


Appraise: 0 = R + A (Int)
Balance: 0 = R + A (Dex)
Bluff: 0 = R + A (Cha)
Climb: 6 = 4 + 2 (Str)
Concentration: 0 = R + A (Con)
Craft (Origami): 7 = 3 + 4 (Int)
Craft (chemical): 0 = R + A (Int)
Craft (living): 0 = R + A (Int)
Decipher Script: 0 = R + A (Int)
Diplomacy: 0 = R + A (Cha)
Disable Device: 0 = R + A (Int)
Disguise: 0 = R + A (Cha)
Escape Artist: 0 = R + A (Dex)
Forgery: 0 = R + A (Int)
Gather Information: 0 = R + A (Cha)
Handle Animal: -1 = 0 -1 (Cha)
Heal: 0 = R + A (Wis)
Hide: 0 = R + A (Dex)
Intimidate: 0 = R + A (Str)
Jump: 5 = 3 + 2 (Str)
Listen: 5 = 4 + 1 (Wis)
Knowledge (): 0 = R + A (Int)
Move Silently: 0 = R + A (Dex)
Open Lock: 0 = R + A (Dex)
Perform: 0 = R + A (Cha)
Pilot (Drive) 0 = R + A (Dex)
Profession: 0 = R + A (Wis)
Ride: 7 = 3 + 4 (Dex)
Search: 0 = R + A (Int)
Sense Motive: 0 = R + A (Wis)
Sleight of Hand: 0 = R + A (Dex)
Spot: 6 = 5 + 1 (Wis)
Survival: 0 = R + A (Wis)
Swim: 5 = 3 + 2 (Str)
Tumble: 0 = R + A (Dex)
Use Rope: 7 = 3 + 4 (Dex)

Languages Known:

Feats:
Point Blank Shot (http://www.d20srd.org/srd/feats.htm#pointBlankShot): +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot (http://www.d20srd.org/srd/feats.htm#preciseShot) : ranged weapons at an opponent engaged in melee without taking the standard -4 attack penalty


Special Abilities


Racial Features:
Homunculi Sin
Attack
A Sin retains all the attacks of the base creature and also gains a slam attack if it didn't already have one. If the base creature can use weapons, the Sin retains this ability. A creature with natural weapons retains those natural weapons. A Sin fighting without weapons uses either its slam attack or its primary natural weapon (if it has any). A Sin armed with a weapon uses its slam or a weapon, as it desires.

Full Attack
A Sin fighting without weapons uses either its slam attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a slam or other natural weapon as a natural secondary attack.

Damage
Sins have slam attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the Sin’s size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better.



Sin Regeneration (Su)
Sins have a special form of regeneration that differs from the usual definition of 'Regeneration', and so will be described in-depth here. Sin Regeneration is the same as ordinary Regeneration in all respects, except as noted below.

No attack form deals lethal damage to a Sin, even fire or acid. Damage that is normally nonlethal damage do not affect Sins at all. A Sin that has been rendered unconscious cannot be killed with a coup de grace, as all attack types are converted to nonlethal damage. However, damage can be dealt to an unconscious Sin, dropping them further into the negatives. No attacks that can cause instant death can threaten the creature aside from the nonlethal damage it deals, if any.

Sins regenerate this nonlethal damage at a rate of twice their Con score per turn. However, there is a special limit; Sins can only ever convert a total amount of damage equal to twenty times their constitution score. After this point, all further damage dealt to the homunculus, regardless of how long after it is depleted, is lethal damage. The homunculus still regenerates all previous nonlethal damage as normal.

The only way to replenish this Regeneration Limit is for the Sin to expose itself to a source of raw Amestrian Alchemical energy, such as a red stone, or the Philosopher's Stone. Sins do not experience much repercussions for consuming more material than is needed. They are immune to all effects of over-consumption unless otherwise specified.

Inhuman Ability (Su)
Hubris

"Anything you can do, I can do better. No, really. Let me show you..."

A Homunculi with this special trait is capable of emulating abilities of other classes. The Homunculi shapeshifts his or her body, not to a particular person or individual, but instead to fit a certain set of capablities (such as strengthening their legs, making themselves more nimble, etc.). The Homunculi with this trait can use any of the following three abilities an unlimited amount of times per day, as long as they meet the prerequisites for each. If they ever lose the prerequisites, i.e. through negative levels, ability damage, or otherwise, they temporarily lose that ability until they regain those prerequisites. They obtain the ability automatically once they obtain the prerequisites; they need not rest or gain a level.

Minor Hubris (Ex)

The Homunculi is capable of modifying his or her body to fit a specific need on the fly. Upon activation, the Homunculi may temporarily gain up to a +3 enhancement modifier to any one Ability Score, at the cost of a -3 penalty to any one other Ability Score. Wisdom may not be selected for the -3 penalty. No ability score may be reduced to or less than 0 in this manner; if selecting that ability would reduce it to 0 or less, that ability may not be selected. These modifiers remain active until the homunculus chooses to release it. Activating this ability is a standard action. Releasing it is also a standard action, but a Homunculi need not release it before reactivating it.
Prerequisites: Wisdom 13+

Major Hubris (Ex)

The Homunculi is able to adopt abilities and techniques of a set archetype that would be otherwise unknown to him or her. While this ability is active, they may use a particular "class" of abilities as if they had always been trained in doing so. The Homunculi may only have one class active at a time. If the Homunculi already has any or all of the abilities listed, they do not stack.

In addition to these abilities, the Homunculus may temporarily redistribute their skill points amongst the particular Class Skills of the archetype that they have adopted, as follows:

You can subtract up to your Intelligence bonus from one class skill and add the bonus to any class skill of the archetype up to what the current max of that skill would be. So say you have an intelligence score of 18, which is a +4 bonus. You choose to adopt the Rogue archetype class, which has Appraise as a class skill. You have 3 ranks in Appraise and max rank for your current level is 6. You could lower a score you have +5 ranks in, lets say Disable Device. So you could subtract 1 to 3 ranks from Disable Device to raise Appraise from 3 ranks to 6 ranks but this would also bring down your Disable Device by an equal amount. You can not use your full bonus of +4 because that would take your rank to +7, one rank over the current limit.

The particular classes of abilities are as follows:

Soldier: While active, the Homunculus gains the following:
- Martial Weapon Proficiency
- Personal Firearm Proficiency
-- Advanced Firearm Proficiency
- Point Blank Shot
-- Double Tap
+1 enhancement bonus to attack rolls per 2 HD of the Homunculus
Class Skills: Climb (Str), Craft (Int), Explosives Use (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (tactics) (Int), Ride (Dex), and Swim (Str)

Martial Artist: While active, the Homunculus gains the following:
- Unarmed Strike
- Evasion
- Fast Movement
- Defensive Martial Arts
+1 enhancement bonus to attack rolls per 3 HD of the Homunculus
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex)

Rogue: While active, the Homunculus gains the following:
- Sneak Attack +2d6
- Trapfinding
- Evasion
- Personal Firearm Proficiency
+1 enhancement bonus to attack rolls per 3 HD of the Homunculus
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (equipment and arms, military) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Alchemic Device (Cha), and Use Rope (Dex)

As mere hubris cannot provide an individual with knowledge that they do not have, they are unable to replicate any Alchemist or Mechanic class. Activating this ability requires that the Homunculus concentrate on what he or she aims to accomplish for a period of 1 minute. The homunculus must not be threatened or distracted. The ability remains active as long as the homunculus wills it, and may be released as a free action.
Prerequisite: 4 HD or more
Special: The Homunculus must have an Intelligence of 10 or higher to redistribute skill points; but if they do not meet this prerequisite, they may still use the other portions of this ability.

Utter Arrogance (Ex)

This is the most powerful ability of a Hubris-type homunculus. This ability activates automatically when the Homunculus is in a near-death state. When active, the Homunculus is able to replicate any action that he or she witnesses while in this form, as if he or she is capable of performing this action themself. If the action requires any specific equipment, they need to have that same equipment; but if it is an act of Alchemy, they may perform it without drawing a circle. However, when the Homunculus performs these actions, all variable numeric effects are instead Maximized (i.e. if a die roll is involved, it is considered to have been rolled at its highest possible result. Attack rolls, saving throws, and opposed rolls are not affected). If the Homunculus performs a Trick in this manner, they take 1 non-lethal damage per Period of the trick performed. If they perform a non-trick feat of alchemy, they instead take 1 non-lethal damage per 10 DC of the original Transmute check. As long as the homunculus is in this state, they will continue to retain all knowledge of any action they witness. Once the Homunculus falls out of this state, they lose all knowledge of any actions they had learned.
Prerequisite: The Homunculus must be in a near-death state; i.e. they only have 5% of their Sin Regeneration left. Once a Homunculus recovers enough Regeneration, they fall out of this state.
Special: This ability is restricted to Sin-type Homunculi only.
Soulless (Su)
All Sins do not have a soul to call their own. As a result, they need to draw upon other sources of energy in order to use Alchemy. Any Trick, Transmute check, or other Alchemic ability performed by a Sin-type Homunculi deals 1 lethal (converted to nonlethal due to Sin Regeneration, above) damage per period of the Trick, or per 10 DC for each Transmute DC in the case of a Transmute check. Alchemic abilities deal 1 lethal damage per period-equivalent, determined appropriately using the level required (for class skills), or other parameters.


Equipment

Item (qty), Location, Value (each), Weight (each), Notes
Back pack (2), back,200s 2lb
Binoculars(1) Back pack 5,020s 2lb
Grappling hook, 100s, 4lb
Lantern Bulleye, 1,200 3lb
Mirror, small steel, 1,000,5
Rope silk 50 ft, 1,000, 5.
Thieves tool master work, 3,000
Weapon: Crossbow light, 3,500 6lb
Crossbolts,(2) 200s 2lb
Total: 54,000 spent 11,800 total
weight 22lb

Money:37,100
1s -
5s -
10s - 3
50s - 1
100s -1
500s -
1,000s -7
5,000s -
10,000s - 3
Total:37,180


Load Carried: 0 pounds
Light Load: up to 66lb
Medium Load: 67-133lb
Heavy Load: 134-230lb
Lift Over Head/Max Load: 230
Lift Off Ground: 460
Push or Drag: 1,150
G1 - Gnutmyx
AC: 22 // Atk: +1 shld, +11, 1d4+1
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
User avatar
Ricochet
Level 5
Posts: 116
Joined: Sat May 16, 2020 9:57 am

Re: [FMA d20] mj-strolla - Galatea

Post by Ricochet »

<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--> Does she know that she is not human? Yes! This is something he would take great pride in reminding her that she is his creation. That she belong to him to do with as he wishes. Her life her death is his to control and dictate.

How did she feel when her creator abandoned her over his failure? Having been abandoned during one of her longest periods of inactivity she at first did not realize he had left her. It was quite common for him to not be around during her many wake periods. These times she treasures since she can just enjoy just being, rather then be criticized for being a failure. Her first reaction is waiting and hoping he would not come back. She had hoped this many times but was always disappointed when he showed up. As to his failure she takes pride in the fact he failed, it as if she had won the contest and he had lost. She counts this as her first of many victories against him.

What does she remember about not being awake? She does not remember much but the image in her mind is of a gate,[The gate of truth] The Gate is a three-dimensional, moving version of Auguste Rodin's sculpture of the Gates of Hell from Dante's Inferno. Inside, is a black expanse with one eye, the space is filled with little shadow children with gleaming purple eyes, all of whom are set to attack beings attempting to pass through the Gate. She is one of these "Gate Children" who became the Homunculus Hubris. When her mind becomes not active she once again becomes one of the shadow children. She fears the gate at an instinctual level. It is her one innate fear unlike humans who have several innate fears The human innate fear are fear of Death, rejection, embarrassment, lose of love and falling from a height. The only one she shares with humans is her fear of the gate. This fear matches most closely the human fear of death.

What are her feelings towards him? If I was to put it into one word it is competition. They have a struggle of wills and only one of them can win any single contest. To go deeper into it her feelings they are similar to any teenagers who are trying to develop their own identity and separate themselves from the one that made them. They are far too much alike for either of them to feel anything but competition and anger towards each other. She after all is his Hubris, the pride that comes before the fall.

Does she know that she does not have a soul? The only way she would learn that is if he told her. He does not see any reason to inform her of the fact to him it is self evident she does not. One does not go telling a tree, cat or dog it does not have a soul the fact and figures are very clear that they do not.

Has she tried to purse him? Not at the moment there are too many difficulties she needs to work out. She believes that he told the truth when he said he created her and could just as easily unmake her. The only thing she is sure about is what she is not. She needs to learn who she is before she is ready to challenge her Creator. If she ever learns that a human calls the person who gave birth/ made them a Mother that will be the title she gives him. No, you will not be able to convince her that as a male he should be called father she will insist that he is her mother.
G1 - Gnutmyx
AC: 22 // Atk: +1 shld, +11, 1d4+1
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
User avatar
Ricochet
Level 5
Posts: 116
Joined: Sat May 16, 2020 9:57 am

Re: [FMA d20] mj-strolla - Galatea

Post by Ricochet »

<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--> Physical description: Hubris looks like a younger female version of the alchemist. Looking at her you could see a family resemblance that would hint at her being his daughter. She had a slender athletic build, with over large hand in comparison to her body. The ungainly posture of an adolescent that make her seem that she is all hands and feet. She had large violet eyes the shape that reminds one of a deer. Her hair is auburn. Maybe even the same shade the alchemist had before he went gray. She wear leather bracelet on both wrist under the right one is a red tattoo of a winged serpent biting its own tail.



<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]-->
Demeanor: This is the personality that she projects to the outside world, her basic persona so to speak. What she wishes people to think about her so it is the mask that she wears.

Survivor: You always survive, no matter what happens. You can endure, pull through, and recover from nearly any circumstance. When the going gets tough you get going, and you never give up.

Nature: This describes your basic view and beliefs about the world, and what her behavior is. Failure, no matter how much she wishes to ignore the fact, the one most important person in her life considered her a failure. His belief in her utter lack of value was so strong that he did not even waste the time it would have taken to destroy her for the material he had used in making her. She did not even have value to him as component parts.

Strength - Your strength is your perseverance. No matter what the odds, you come out breathing.
Weakness - Your weakness is a low self esteem the fact that deep down she fears her maker is right that she is a failure. While she does all she can to not acknowledge it deep down she is looking for approval for someone to agree with her that she has worth.

How does her low charisma show itself? She is a juxtaposition of opposites, one hand a braggart who believes there is nothing she could not accomplish if she set her mind to. As a created human without a soul; who was very much left to her own she was not given any training in how people interact with each other. Some typical behaviors that she exhibits are to engage in long-winded speeches about her favorite topic while misunderstanding or not recognizing the listeners feeling or reactions. This is something very similar to how her creator reacts to people. The other is not to understand the use of language for a particular purpose or in a particular social setting, such as not knowing that one would not talk in a formal setting as one would in the local tavern.
Another manner her low charisma show itself is connect to her weakness. Her nature is that of an insecure child who is seeking approval, shy and awkward trying to gain acceptance but unsure about how to go about it. She is basically trying to inmate human behavior while not understand all the nuances of it. One of her weird quirks is to try to try to quote famous proverbs and gets the quote all wrong while insisting she has it right.
G1 - Gnutmyx
AC: 22 // Atk: +1 shld, +11, 1d4+1
41 / 45
D: MFang / EGift / Knck
0: DetM / CMiW / Mnd / Lght / PFD -- 1: CLW / Sign / DetG / CFear
2: CMW / InfWd / Sts / DPois -- 3: BestCur / Trmr / CSW
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