
Name: Chukkiknozk
Race: Poison Dusk Lizardfolk
Class: Scout L3
Height: 3ft
Weight: 42lbs
Size: S
Str: 12 (+1)
Dex: 16 (+3)
Con: 14 (+2)
Int: 12 (+1)
Wis: 13 (+1)
Cha: 7 (-2)
HP: 26 (26)
Init: +4 (+3 Dex, +1 class)
Speed: 40ft
BaB: +2
AC: 17 (+3 dex, +3 natural armor, +1 size)
-14 flatfooted
-14 touch
Fort: +3 (+1 Base, +2 Con)
Ref: +7 (+3 Base, +3 Dex, +1 class)
Will: +2 (+1 Base, +1 Wis)
Weapons:
-MW Composite Shortbow, +7 att, 1d4+1 dam, crit 20x3, range 70 ft
-Blowgun, +6, 1 dam, crit 20x2, range 10 ft
-Claw, +4, 1d3+1, crit 20x2
Grapple: -1
Languages:
-Draconic
-Common
-Sylvan
Racial Features:
-+2 Dex, +2 Con, -2 Cha
-Small size
-Base speed 30 ft
-Poison Use
-Natural weapons: 2 claws(1d3) and bite(1d3)
-Hold breath: hold breath 4x con rounds before drowning
-Chameleon Skin: +5 on Hide checks when not covered
-skills: +4 racial bonus on Balance, Jump and Swim
-+3 natural armor
-Low-light vision
-Weapon Familiarity: bolas and nets are Martial rather than exotic
Class Features:
-Skirmish +1d6, +1 AC
-Trapfinding
-Battle fortitude +1, +1 on reflex saves and initiative.
-Uncanny dodge
-Fast movement +10 ft
-Trackless step
Feats:
-1st lvl: Track
-3rd lvl: Poison Expert(Complete scoundrel pg 80): Contact
Skill points: 54
Skills:
+7 Balance (+3 Dex, +0 ranks, +4 racial)
+2 Climb (+1 Str, +1 ranks)
+7 Craft (Poisonmaking)(+1 Int, + 6 ranks)
+3 Craft (Bowmaking)(+1 Int, +2 rank)
+6 Escape Artist (+3 Dex, +3 ranks)
+15 Hide (+3 Dex, +3 ranks, +5 racial, +4 size)
+5 Jump (+1 Str, +0 ranks, +4 racial)
+3 Knowledge (Dungeoneering)(+1 Int, +2 ranks)
+2 Knowledge (Geography)(+1 Int, +1 ranks)
+8 Knowledge (Nature)(+1 Int, +5 ranks, +2 syn)
+7 Listen (+1 Wis, +6 rank)
+9 Move Silently (+3 Dex, +6 rank)
+7 Search (+1 Int, +6 ranks)
+7 Spot (+1 Wis, +6 ranks)
+10 Survival (+1 Wis, +6 ranks, +2 syn)
+6 Swim (+1 Str, +1 ranks, +4 racial)
Gold: 5400gp
Equipment: Totals 5224 gp
1x Dose of Blue frog paste, (DC 20, 1d4 dex, Paralysis 2d6 minutes, contact, 83 gp), 1 lbs
1x Dose of Sleep poison, (DC 18, Unconsiousness 1d3 rounds, Unconsiousness 1d3 hours, contact, 65 gp) 1 lb
1x Dose of Blue whinnies poison, (DC 14, 1 con, Unconsiousness, injury, 20 gp) 1 lb
1x Dose of Sassone leaf residue, (DC 17, 2d12 hp, 1d6 con, contact, 50 gp) 1 lb
Blowgun, 1 gp, 1 lb
MW Composite shortbow Str +1, 450 gp, 1 lb
60 arrows, 3 gp, 5 lbs
Knife, 1 lb
Ring of Sustainance, 2500 gp
Handy Haversack, 2000 gp, 5 lbs
Masterwork Artisans Tools, 55 gp, 5 lbs
Purse: 10 gp
Weight: 8 lbs
Background:
Outlook:
Chukkiknozk stands at 3 ft tall a small Lizardfolk even for Poison Dusks standards. He wears no clothing,
no armor and no boots or shoes. He is equiped only with a backpack and a shortbow. He does not say much
and tries to get out of the way of big lumbering softskins and other longlegs and tends to 'melt' in the background.
He is very alert though and watches everything with interrest. When angered, threatened or interested his small crest
will extend and his scales change colour somewhat based on his mood.
History:
Before Chukkiknozk's small tribe was wiped out by drow he was on his way to becoming the tribe's
poison master. He set out for him self and learned how to survive on his own while still being set on
becoming a poison master.
He started dealing with criminals and other unsavoury types trading his poisons for desired items and then 'dissapearing' in to the woods
only found when he wants to. He also works as an outdoor guide for smugglers or illicit merchants caravans on occasion.
He now lives in a small cave in a marsh outside Se'traal.
Personality:
Chikkiknozk is very driven to advance his 'art', that is poisonmaking. He eager to learn making new poisons. Reading or learning from
others; he takes every oppurtunity. He has, however, a reptilian mind and is quickly irritated by the sentimental habits of softskins.
Yet he never acts aggressive and rather avoids violence alltogether.

